The AUTOCHOPPER plugin pairs well with our other sample packs because it is not just for chopping drums up!
You can easily use it to manipulate melodic material, synth loops, bass loops, and non-tonal textures.
Below is a tutorial we put together of the AUTOCHOPPER in action using our VISION MAGNET pack as source material, then rounding out the idea with drums from DUST DMG and UKG
Loading samples into the AUTOCHOPPER is usually pretty simple. Most of the time you can simply drag and drop a sample from your DAW's sample browser or arrangement straight into the interface and you're ready to go.
However there are two situations where sometimes you'll need to do this a different way.
Watch the video to see demonstrations of both circumstances.
If you just downloaded a full license or a trial copy of the AUTOCHOPPER and want to get up to speed on how to use it you can check out the Quickstart Video Here as well as the videos below which go into more detail on how everything works.
There are also tool tips built into the UI that you can access just by hovering the mouse over different areas and waiting a moment, they will pop up and explain what that respective section does.
The videos below go through the full plugin section by section and show you how it all works.
The AUTOCHOPPER has 4 modulation sources you can use to affect how sample playback and arpeggiation happens. There are two LFOs and two loopable Envelopes (which makes them behave a lot like another pair of LFOS)
It is very simple to use them, just click the respective map button and any parameter that is mappable will blink—you then just click what you want to map to and adjust from there.
Watch the video for a demonstration.
The AUTOCHOPPER plugin can apply a totally different internal effects chains on each individual slice.
These can be programmed by hand or applied across the entire set of slices with several built in functions.
Watch the video above for a demonstration.
One of the things that makes the Glitch Magic AUTOCHOPPER different from the usual DAW Arpeggiator is the Slice Length Mode.
Because the Arpeggiator can "see" the length of each slice, it can trigger playback based on their length. So longer slices will take more time to place and shorter slices move on more quickly.
This alone can sometimes make interesting results with musical material you don't want to be hard clocked to the project tempo. Things like ambient pads or textures are good for this.
For things you do want clocked to the project tempo, you can quantize the slice playback to the nearest subdivision. And you can further refine this with the Time knob which will scale this up or down. Positive values make slices overall trigger less frequently and negative values make them trigger more frequently all the way to the specified quantize internal. So if you are quantizing to 16th notes, larger negative values will trigger more frequent playback until your mostly playing back at straight 16th notes.
By automating this using the DAW or changing the Time control with one of the built in LFOs or Envelopes, you can generate polyrhythmic sequences quickly that move on and off the beat.
Once you're familiar with it, you can turn nearly any sample into an interesting rhythmic sequence, whether that source material is a classic drum break like in this video, field recordings, or even harder to work with sources like room ambience and noise.
```